![]() Originally posted by Vonlutt:Are you still looking at doing an expansion or a go fund me? I'll throw some money at you now (To give us a more realistic number of competitors.)Īll of that said, this is a 4 year old thread?Īre you still looking at doing an expansion or a go fund me? I'll throw some money at you now Half, because I can't allow them to scale up with out more costs and 900 more AI. Parts of the game don't scale up well I'm afraid. That being said, with enough little factories you can build those numbers in 1913, just costs more money than you normally will have by then. ![]() Nothing will be changed outside of stuff funded in the Feature Bounties. The game as you have it now is the only guaranteed thing. Of course, as always, feature bounties are subject to user financing and monetary contributor voting. The later adds additional time and money penalties, further allowing me to remove construction sinks. There are also a couple other bounties which will remove production line limits in a city (allowing you to stack multiple factories in one city) and also a bounty for component production and inventory, which will eat up more factory lines. That redesign will allow me to reduce the time needed to build factories more quickly. Likewise, you won't be able to switch what models are being made on the fly like you can now, without paying more time and costs. Post release feature bounty system has a complete revisison to the factory systems to make it more realistic, in that you won't be able to increase production beyond your initial allocated amount without paying for it in terms of times and costs. So it hasn't been changed in the 8.5 years since public release. Combine that with computing resource issues with the game (again, design decisions made 11 years ago, which we pay for now) It has worked well enough to prevent the player from steam rolling the entire AI in the game early. These design decisions where made 11 years ago well before anyone else played the game. There needed to be money or time sinks in the game to prevent players from growing too quickly. It only took 2 years to build ford's early plant and by 1913 they was producing 170000 model T Originally posted by ryjamsan:It doesn't take 70 months to build a 40 line car plant in the real world Is that the best way to go about surviving through what I assume will be 1945 into 1946? My current strategy is to build a factory in Mexico and a few branches in South America, and just stockpile as many millions of dollars as I can and try to soldier through it (pun intended). But what are your strategies for getting through the war? Where do you build factories and stuff, since all races are canceled/ halted and you can't build or sell anything in the United States or Canada during WWII? I decided to start over from scratch with a new game, applying everything I've learned and running a better company from the get-go. And my millions in racing income? That's gone too That's when I found out all of your branches shut down too, and none of my saves are safe. I'm based in the United States, and figured the war wouldn't affect my branches or factories since the war never reached American land outside of Pearl Harbor. On my first major nonstop playthrough, I was doing great right up to WWII.
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